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Choosing a server location for the lowest ping

Pick the Schokr location closest to your players for game and voice servers, and learn how to test ping before you commit.

Updated · 2 min read

Pick the location closest to most of your players. Distance is the biggest factor in ping, and for shooters like CS:GO, Rust and TF2 or for voice chat on TeamSpeak and Mumble, a closer server feels noticeably better.

Available locations

RegionLocations
North AmericaNew York, San Francisco, Los Angeles
EuropeLondon, Frankfurt
AsiaSingapore, Tokyo

Quick rules of thumb

  • Players mostly on the US east coast or in Canada's east: New York.
  • Players on the US west coast: Los Angeles or San Francisco.
  • Players spread across the whole US: there is no central US location, so pick the coast where more of your players live. Players in the central US usually get acceptable ping to either coast.
  • UK and Ireland: London.
  • Central and eastern Europe, Scandinavia: Frankfurt.
  • Mixed Europe and US east coast group: London is a reasonable compromise across the Atlantic.
  • Southeast Asia and Australia: Singapore.
  • Japan, Korea, eastern China: Tokyo.

Testing ping before you settle

If you aren't sure, test it:

  1. Create a small server in a location and start it.
  2. Ask a few players in different areas to connect and check their ping in the game's scoreboard or net graph. In Source games, the status command in the console shows each player's ping.
  3. For voice servers, TeamSpeak shows your ping in the connection info window, and Mumble shows it in the server information dialog.
  4. Try another location if the numbers are high, and compare.

Running a plain ping against the server IP from a terminal also gives a rough idea, although some networks don't answer ping requests.

Can I move a server later?

Pick carefully up front. If you want a server in a different location later, the simplest route is to create a new server there and copy your files across with the file manager, for example by downloading your config and save files and uploading them to the new server. Take a backup or snapshot first. The new server will have a different IP and port, so share the new address with your players.

Voice and game servers in the same place

If you run a game server and a TeamSpeak or Mumble server for the same group, put them both in the location closest to the group. Voice is very sensitive to latency and jitter, so it benefits from a nearby location as much as the game does.

Still stuck?

If players in your community are spread across continents, ask in the Schokr Discord for advice on the best compromise.